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RUM Routines (By Function) 
Function Categories 
NOTE: To be more consistent with how I code (and making them easier to remember), I renamed some 
of the RUM routines that I used in my games (via EQUs).  If I don't show a different label, then I used 
the same label as defined by the RUM.
Initialization Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     INITALL   $F18B  INTALL  
       Full Vectrex initialization INITMSC   $F164  INTMSC  
       Initialize misc. parameters  INITPIA   $F14C  INTPIA  
       Initialize PIA  INITPSG   $F272  INTPSG  
       Initialize sound generator  IREQ   $F533  INTREQ  
       Initialize the 'REQZ' area  POWER   $F000  PWRUP  
       Power-up handler  
Positioning / Intensity / Drawing Overhead Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     DEFLOK   $F2E6  ---  
       Overcome scan collapse circuitry  FRAM20   $F192  FRWAIT  
       Wait for frame boundary  INT1Q   $F29D  ---  
       Set beam intensity   INT3Q   $F2A5  ---  
       Set beam intensity  INTENS   $F2AB  ---  
       Set beam intensity  INTMAX   $F2A9  ---  
       Set beam intensity  INTMID   $F2A1  INT2Q  
       Set beam intensity  POSIT1   $F30C  ---  
       Position relative vector  POSIT2   $F308  ---  
       Position relative vector  POSITB   $F30E  ---  
       Position relative vector  POSITD   $F2FC  ---  
       Position relative vector  POSITN   $F312  ---  
       Position relative vector  POSITX   $F310  ---  
       Position relative vector  POSWID   $F2F2  ---  
       Position relative vector  ZEGO   $F34F  ZEGO  
       Zero integrators and set active ground  ZEREF   $F35B  ZEREF  
       Zero integrators and set active ground  ZERO.DP   $F34A  ZERO.DP  
       Zero integrators and set active ground  ZERO.   $F36B  ZERO  
       Zero integrators and set active ground  ZEROIT   $F354  ZEROIT  
       Zero integrators and set active ground  
'DIFFY' Style Drawing Routines 
RUMSubroutine  EntryPoint   Label Used ByMine Storm     Function     DANROT   $F610  DROT  
       'DIFFY' style rotate  DASHE   $F433  DSHDF1  
       Draw dashed lines from 'DIFFY' list  DASHEL   $F434  DSHDF  
       Draw dashed lines from 'DIFFY' list  DASHY   $F437  DASHDF  
       Draw dashed lines from 'DIFFY' list  DIFFAB   $F3DF  ---  
       Draw from 'DIFFY' style list  DIFFAX   $F3CE  ---  
       Draw from 'DIFFY' style list  DIFFX   $F3D8  TDIFFY  
       Draw from 'DIFFY' style list  DIFFY   $F3DD  ---  
       Draw from 'DIFFY' style list  DIFLST   $F3D6  ---  
       Draw from 'DIFFY' style list  DIFROT   $F616  ADROT  
       'DIFFY' style rotate  DIFTIM   $F3D2  ---  
       Draw from 'DIFFY' style list  DIFTLS   $F3DA  LDIFFY  
       Draw from 'DIFFY' style list  DISROT   $F613  BDROT  
       'DIFFY' style rotate  
'DUFFY' Style Drawing Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     DUFFAB   $F3BE  ---  
       Draw from 'DUFFY' style list  DUFFAX   $F3AD  ---  
       Draw from 'DUFFY' style list  DUFFY   $F3BC  ---  
       Draw from 'DUFFY' style list  DUFLST   $F3B5  ---  
       Draw from 'DUFFY' style list  DUFTIM   $F3B1  ---  
       Draw from 'DUFFY' style list  
'DOT' Drawing Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     DIFDOT   $F2D5  ---  
       Draw dots according to 'DIFFY' format  DOT   $F2C  ---  
       Turn on beam for dot  DOTAB   $F2C3  ---  
       Draw one dot from the contents of 'A' & 'B'  DOTPAK   $F2DE  DOTPCK  
       Draw dots according to 'PACKET' format  DOTTIM   $F2BE  ---  
       Draw one dot from 'DIFFY' style list  DOTX   $F2C1  ---  
       Draw one dot from 'DIFFY' style list  
'PACKET' Style Drawing Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     DASHY3   $F46E  DASHPK  
       Draw dashed lines from 'PACKET' list  PAC1X   $F408  PACK1X  
       Draw from 'PACKET' style list  PAC2X   $F404  PACK2X  
       Draw from 'PACKET' style list  PACB   $F40E  TPACK  
       Draw from 'PACKET' list  PACKET   $F410  ---  
       Draw from 'PACKET' list  PACXX   $F40C  LPACK  
       Draw from 'PACKET' style list  POTATA   $F61F  PROT  
       'PACKET' style rotate  POTATE   $F622  APROT  
       'PACKET' style rotate  
'RASTER' / Message Drawing Routines 
RUMSubroutine   EntryPoint  Label Used ByMine Storm     Function     POSDRAS   $F37A  MSSPOS  
       Display raster message  POSNRAS   $F378  RSTPOS  
       Display raster message  RASTER   $F498  MRASTR  
       Display raster string  RASTUR   $F495  RASTER  
       Display raster string  SADD   $F87C  SCRADD  
       Add contents of 'B' to indicated score   SADD2   $F880  STKADD  
       Add stack to indicated score  SHADD   $F85E  BYTADD  
       Add contents of 'A' to indicated score  SHIPSAT   $F391  SHIPX  
       Display markers (count remaining)  SHIPSHO   $F393  DSHIP  
       Display markers (count remaining)  SIZPRAS   $F373  RSTSIZ  
       Display raster message  TEXPOS   $F38C  TXTPOS  
       Display raster message  TEXSIZ   $F385  TXTSIZ  
       Display raster message  
Controller / Joystick Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     ENPUT   $F1B4  DBNCE  
       Read controller buttones  HIGHSCR   $F8D8  HISCR  
       Calculate high score and save for logo  INPUT   $F1BA  ---  
       Read controller buttones  OPTION   $F7A9  SELOPT  
       Fetch game options  PANG   $F1F8  JOYBIT  
       Read joystick  PBANG4   $F1F5  JOYSTK  
       Read joystick  SCLR   $F84F  ---  
       Clear indicated score  WINNER   $F8C7  ---  
       Determine highest score  
Rotate Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     DANROT   $F610  DROT  
       'DIFFY' style rotate  DIFROT   $F616  ADROT  
       'DIFFY' style rotate  DISROT   $F613  BDROT  
       'DIFFY' style rotate  POTATA   $F61F  PROT  
       'PACKET' style rotate  POTATE   $F622  APROT  
       'PACKET' style rotate  RATOR   $F5FF  LROT90  
       Rotate a single line  ROTAR   $F603  ALNROT  
       Rotate a single line  ROTOR   $F601  LNROT  
       Rotate a single line  
Math Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     ABSVAL   $F584  ABSAB  
       Form absolute value for 'A' & 'B' registers  AOK   $F58B  ABSB  
       Form absolute value for 'B' register  BITE   $F57E  DECBIT  
       Decode bit position  COMPAS   $F593  CMPASS  
       Return angle for given delta 'Y:X'  COSGET   $F5D9  COSINE  
       Calculate the cosine of 'A'  RAND3   $F511  ---  
       Calculate new random number  RANDOM   $F517  ---  
       Calculate new random number  RCOS   $F663  LCSINE  
       Multiply 'LEG' by previous cosine value  RCOSA   $F661  MCSINE  
       Multiply 'A' by previous cosine value  RSIN   $F65D  LSINE  
       Multiply 'LEG' by previous sine value  RSINA   $F65B  MSINE  
       Multiply 'A' by previous sine value  SINCOS   $F5EF  ---  
       Calculate the sine and cosine of 'ANGLE'  SINGET   $F5DB  SINE  
       Calculate the sine of 'A'  
Miscellaneous Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     BAGAUX   $F67F  BLKMV1  
       Xfer bytes source to destination buffer  CLR256   $F545  ---6  
       Set-up to clear 256 bytes  CLRMEM   $F542  CLREX  
       Clear 256 bytes starting at $C800  CLRSON   $F53F  BCLR  
       Clear 'B' bytes  DEKR   $F55E  DECTMR  
       Decrement interval timers  DEKR3   $F55A  D3TMR  
       Decrement interval timers  DEL   $F57A  ---  
       Programmed delays  DEL13   $F57D  ---  
       Programmed delays  DEL20   $F579  ---  
       Programmed delays  DEL28   $F575  ---  
       Programmed delays  DEL33   $F571  ---  
       Programmed delays  DEL38   $F56D  ---  
       Programmed delays  DPIO   $F1AA  ---  
       Set direct register  DPRAM   $F1AF  ---  
       Set direct register  FILL   $F552  BLKFIL  
       Set a block of memory  FINDBOX   $F8FF  BXTEST  
       Symmetric collison test  GILL   $F548  CLRBLK  
       Clear a block of memory  NEGSOM   $F550  CLR80  
       Set a block of memory to $80  OFF1BOX   $F8E5  OFF1BX  
       Symmetric collison test  OFF2BOX   $F8F3  OFF2BX  
       Symmetric collison test  STFAUX   $F683  BLKMOV  
       Xfer bytes source to destination buffer  
Sound-related Routines 
RUMSubroutine   EntryPoint   Label Used ByMine Storm     Function     AXE   $F92E  EXPLOD  
       Complex explosion sound effect  LOUDIN   $F9CA  SETAMP  
       Complex explosion sound effect  NIBBY   $FF9F  ---  
       Complex explosion sound effect  PSG   $F259  WRPSG  
       Write to PSG  PSGLPU   $F284  PSGMIR  
       Send sound string to PSG  PSGLUP   $F27D  PSGLST  
       Send sound string to PSG  PSGX   $F256  WRREG  
       Write to PSG  REPLAY   $F687  ---  
       Set 'REQX' for given tune  REQOUT   $F289  ---  
       Send 'REQX' to PSG and mirror  SOPLAY   $F690  ASPLAY  
       Set 'REQX' for given tune  SPLAY   $F68D  ---  
       Set 'REQX' for given tune  XPLAY   $F742  ---  
       Set 'REQX' for given tune  YOPLAY   $F692  TPLAY  
       Set 'REQX' for given tune  
  
 
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